afterReplayFinished |
abstract fun afterReplayFinished(): Unit |
beforeReplayStart |
abstract fun beforeReplayStart(): Unit |
commit |
abstract fun commit(): Unit |
rollback |
abstract fun rollback(): Unit |
writeByteArray |
abstract fun writeByteArray(offset: Long, walId: Long, vol: Volume, volOffset: Long, length: Int): Unit |
writeLong |
abstract fun writeLong(offset: Long, value: Long): Unit |
writePreallocate |
abstract fun writePreallocate(recid: Long): Unit |
writeRecord |
abstract fun writeRecord(recid: Long, walId: Long, vol: Volume, volOffset: Long, length: Int): Unit |
writeTombstone |
abstract fun writeTombstone(recid: Long): Unit |